AI Insights · Timothy · April 2024
Top 5 Slime Games on Unified Platform in Norway Q1 2024
Discover the performance of the top 5 slime games in Norway for Q1 2024, featuring trends in downloads, revenue, and active users.
In Q1 2024, the top 5 slime games on a unified platform in Norway showcased diverse performance trends in downloads, revenue, and active users. Below, we dive into the specifics for each game.
Super Slime - Black Hole Game by Supercent, Inc. saw a significant increase in weekly revenue, peaking at $167 in mid-March before dropping to $14 by the end of the quarter. Downloads surged to 4.2K in the week of February 19th and remained moderately strong, ending the quarter with 1.6K. Active users mirrored this trend, rising to 9K in late February and stabilizing around 6.5K towards the end of March.
Dramaton LTD's Super Slime Simulator experienced fluctuations in weekly revenue, with a notable peak of $114 in the final week of March. Weekly downloads varied, with a high of 692 in the last week of March. Active users remained relatively stable, peaking at 2.9K in the same period.
Bruno - My Super Slime Pet, also from Dramaton LTD, showed minimal revenue growth, with a slight peak of $12 in mid-March. Downloads were steady, reaching a maximum of 250 in the last week of March. Active users increased gradually, ending the quarter at approximately 1.4K.
My Talking Slimy: Super Cat 3D by Pixeland LLC maintained consistent weekly revenue, peaking at $196 in mid-February. Downloads were modest, with a highest of 123 at the end of March. Active users saw a gradual increase, ending March with 573 users.
Finally, Fluid Simulation by Pavel Dobryakov had sporadic revenue, peaking at $99 in mid-January. Downloads were relatively low, peaking at 64 in mid-January. Active users saw a slight decline over the quarter, ending with 96 users.
For more in-depth insights and data, visit Sensor Tower.